Lucius (2012)

3.21 from 12 votes
A horror puzzle/adventure game where in a demonic child named Lucius is sent to murder people.
First released
Oct 26, 2012
Franchises
Lucius
Developed by
Shiver Games
Published by
Lace Mamba Global
Platforms
PC
Genres
Adventure, Puzzle
Themes
Horror
Releases
  • PC - Lucius United States
  • PC - Lucius Australia

Community reviews

 
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*Warning: spoilers* Blend, short and uninspired game
Lucius is a game about an evil little 6-year-old boy, that apparently is the son of Lucifer himself. The game is all about murdering everyone in your household and covering your tracks so nobody will know that it was you. Do this for around five hours and you beat Lucius.

There is a lame and cliché story about cultists, the birth of Lucius, his connection with his Devil father and how he came to be the evil boy he is today. The story itself has some potential but when playing the game, it is a wasted effort and feels misplaced. Imagine Tetris for example. You watch a movie about how the blocks can move on their own, how they came to be, and after that, you just place blocks and make rows disappear.

The game play is boring, repetitive and short. You use telekinesis and some sort of pyro thing to casually murder everyone, one at the time, in the manor you live in. Although you go to different places in the manor, it is the only location in the whole game and you cannot free roam. Every day you get a mission and need to follow a specific path. The rest is blocked off. When you arrive on your destination, you play some kind of mini game to setup the murder of the lifeless, empty and generic character that you want to send to the afterlife and then repeat this process a couple of times with some different mini game.

There is nothing else to this game. You repeat the same thing over and over. There is no inventory, no different approaches or different outcomes in a certain scenario and there is no satisfaction whatsoever. It feels, and is, all so scripted and empty, it almost plays like some sort of demo.

Graphically, the game is all right. The animations and the frame rate are smooth, and for the time, the overall game looks fine. Such as shame and wasted effort for a bad game like this.

The sound is terrible. All the effects and music are more blend than ever. They are ripped straight off some kind of open-source sound board.

To top it off, the game featured some achievements, which were all ridiculously easy. But, of course, they needed to add a filthy grind achievement, in which you play the game for forty hours….. The game is not even four to five hours long. This meant getting on my tricycle bike, putting a weight on my left arrow key and let the game beat itself. Sad, I know, but I like my games complete, no matter how bad they are.

Overall, Lucius was a boring, blend experience and I hoped it would get better, but sadly, it did not. It is just not worth it.

Not recommending this one.
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Darkadia community stats

118 users have this game in their library 5 users have this game in their wishlist 0 users love this game 4 users are playing this game 16 users have completed this game